Rail Crossing Gate
During my time at NYAB: TDS I had constructed many hard surface models for their TDS6000 simulator system. This one stood out as one of my better ones as it was something of a turning point when I started to convince myself it was OKAY to exceed the 300 polygon budget per object we were told we would have. Turns out the engineering team didn’t know what they should be, so eventually myself and the other artists starting feeling things out ourselves and sure enough.. everything started looking better and the engine didn’t suffer. The textures also doubled from 1024 to 2048.