Resume

Summary

Graphic and Technical Artist with four years of real world experience. Obsession with problem solving and a passion and willingness to keep going for hours until the job is complete. Strongly grounded and able to see the big picture and catch the flaws most others miss. Excellent verbal and communication skills that help properly articulate issues across all personality types and career disciplines.

Software Skills

Graphics

Autodesk Maya
Autodesk Mudbox
3D Studio Max
Substance Designer
Substance Painter
Roadkill
xNormal

Engines

Unity3D, Unigine
OpenSceneGraph & OsgEarth
Visual3D.Net, Valve Source
Torque3D, Ogre3D, NeoAxis

Operating Systems

Windows
Linux / CentOS

Engineering

Unity C# / Javascript
UnigineScript
C / WinForms / Python
Powershell, Bash, Terminal

Additional

GlobalMapper
WorldMachine
JIRA & Confluence
Perforce, Subversion, Jenkins

Rudimentary

Word, Powerpoint, Excel, Outlook

Experience

Graphic Artist II – New York Air Brake – Irving, TX – October 2011 – September 2015

  • Create 2D/3D assets on per project basis.
  • Bridged the gap between GIS and graphics teams in order to realize real world conditions in 3D environments.
  • Provided feedback to engineering team for tool development and improvement.
  • Worked extensively with QA to troubleshoot deployment issues.
  • Greatly improved production workflows and met deadlines by leveraging data-driven osgEarth solutions over conventional content creation.
  • Investigated and implemented new techniques for massive scale terrain generation.
  • Worked closely with internal and external contractors to set visual targets for customer simulations.

IT Support – Pro Fit Optics – Irving, TX – January 2011 – September 2011

  • Cleaned up MSSQL database of redundant client data
  • Inventory digitization

Education

2007–2010    University of Texas at Dallas                   Richardson, TX

Baccalaureate in Arts and Technology.